10 Best Cryptocurrency Courses & Classes [2020]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

Of Wolves and Weasels - Day 145 - DOGE4DOGE - Rebuilding the Hype Machine

Hey all! GoodShibe here!
One of the failures of DOGE4NASCAR -- one that, sadly, wasn't even our fault -- was that we had done all this amazing work to get attention onto us and our coin...
But there was no easy, simple way for the people who found us to 'impulse buy' some Dogecoins for themselves.
When we talk about Services that we need, having a fast, safe, easy, reliable way to get your hands on Dogecoins is absolutely crucial as we move forward.
I know there are some options in the works, and I know that there are a few sellers on Dogemarket who are legit. But we need something fast, clean, professional - something non-threatening, something that inspires confidence for first-timers and yet, can handle volume.
If that sounds like a tall order, well, it is - but that's our next step toward the moon. And the first one to figure that out, get that up and running and stable? Enjoy your profits, because you've earned them.
For the entire month of June, we're going to be working hard to get our Bootstrap Economy up and running, getting Shibes to step up and help other Shibes for Dogecoins, get coins transferring amongst ourselves rather than sold on exchanges for other currencies.
In order to make that work, we need to re-tool our DOGE4NASCAR hype machine.
Did someone you hired do amazing work for you? Let us know in the sub!
Share their creations with us! Share their info with us! Did you have an amazing experience thanks to another Shibe? Share it with us - photos, videos, you name it!
Make us jealous for you! Make us want to live vicariously through you! ;D)
One of the most important things we can do to help make Dogecoin truly soar is to offer items and experiences that you can ONLY buy with Dogecoin.
I asked in one of my last posts if you'd pay Dogecoin to learn how to surf?
That one question got me a ton of PMs!
People are willing to pay Dogecoins for all sorts of experiences!
Imagine getting to be on track, shaking Josh Wise's hand, wishing him luck in person, just before the race. Sitting, track-side, just a few feet away from the pit-crew - in the heart of the race itself.
Would you pay for that kind of experience?
Imagine getting to hang out with some talented musician Shibes and cut your first record! Or go to an exclusive, Shibe-only concert? Maybe we can get FoxFaction and some other Shibes to band together and put something together?
Would you pay Dogecoins for that?
Would you invest in coins to have on hand, just in case an opportunity like that popped up?
We need to get fellow Shibes not just 'excited' about building our economy, but actively thinking about and searching for ways to help!
The good news is that a lot of speculators and people who 'thought they were investing in something like Bitcoin' have now left the building. Which means that those cheap coins that are sitting on the market are there waiting to be bought up by Shibes. By people who will hold them and use them and tip them.
I've been buying up what I can when I can (not a rich Shibe, sadly) but there's still lots left out there for the rest of you.
The heart of the matter, of DOGE4DOGE, really, is this: If we can't inspire ourselves - the people most personally vested in Dogecoin's success - to make Dogecoin work as a currency, then how can we go to others and expect them to join in with us?
We're a fun place and all -- and no one could ever deny it -- but we're also a currency. In order to be an actual currency, we need to be able to use our tips for more than just tipping. All those people we've sent coins to? They need to be able to see Dogecoin as something useful as well as fun.
Something that, when spent, they want more of.
And that's what we're working toward this month!
DOGE4DOGE is about spending our time and brilliance and creativity focused entirely on us. It's about Shibes taking the power back for ourselves, putting our coins in our hands and using them.
And THAT's how we're going to build the foundation for a much, much larger economy, together.
But it starts here, with you, with us.
Today!
It's 7:34AM EST and we're at 80.57% of DOGEs found. Our Global Hashrate is seeing a huge spike right now, from ~41 to ~48 Gigahashes per second and our Difficulty is also spiking from ~634 to ~827.
If you can mine, now's a great time to get out there and get some DOGEs!
As always, I appreciate your support!
GoodShibe
DOGE4DOGE - Bootstrap Service Economy - Shibes helping Shibes for Dogecoins - Add yourself to this list in the comments!
Huge ups to calyxa for taking the time put this crazy list in order and add categories. Thank you!!
Cryptocurrency-related:
Engineering and Industry:
Game Tutorial - On-line and Board Games:
Graphics, Video and Art - Tutorial and Service:
Hardware Repair - Tutorial and Service:
Health:
Human Languages:
Music:
Programming and Web Development:
Writing / Editing:
Projects in need of your attention!
submitted by GoodShibe to dogecoin [link] [comments]

Of Wolves and Weasels - Day 148 - DOGE4DOGE - Building a Worldwide Brand

Hey all, GoodShibe here!
With our Bootstrap Service Economy starting to take shape, I think now is an excellent time for us to talk about Marketing and Advertising and how we're actually more than just a coin - why we're building a Worldwide Brand.
And why that's a great thing.
You see, I read a post today from slipstream-
Reading comments on hacker news and found this interesting comment related to dogecoin...
Which got me thinking. See, traditionally, I've never been a 'sales' person or an 'Advertising' person. In fact, I have, especially when I was younger, espoused a very... uh... Bill Hicks-ish (warning: NSFW language) approach to the topic.
So what changed?
Mostly, my perspective.
Marketing and Advertising are tools, no more or less bad than hammers or power saws. Heck, I spent all last weekend Advertising for the Lego Movie without even realizing it. (Seriously, I'm not being paid for this, but check it out, it's awesome).
But we do it all the time.
We want people to know about and appreciate the same things that we do. We tell people where to try good food, where the best grocery deals are, where the cheapest gas is, what Radio stations we like, what TV shows and movies we're watching.
If you've ever used a Foursquare-ish app to announce your location, you're Advertising for someone - doing their work for them. If you've ever raved about how awesome Game of Thrones is... you're Advertising.
Most of us don't realize it, but there's actually quite a difference between Marketing and Advertising. Advertising is only about getting the word out there - it is only a small part of the Marketing process.
But Marketing itself covers quite a large number of other factors:
"Market research, media planning, public relations, product pricing, distribution, customer support, sales strategy, and community involvement." (From above, linked article)
And, whether we realize it or not, we're actively taking part in this process, daily.
Here's a brief set of examples, just off the top of my head:
Market Research - What are the other coins doing? What's Bitcoin/Litecoin/etc doing?
Media Planning - Hey, let's help get the Jamaican Bobsled Team to Sochi.
Public Relations - See our What is Dogecoin Video
Product Pricing - How many threads exist about us watching the price and waxing poetic about where it should and shouldn't be?
Distribution - Tipping
Customer Support - /Dogeducation, for one. HowToDoge.com, DogecoinTutorial.com, all sorts of options there.
Sales Strategy - DOGE4DOGE is all about helping our coin gain acceptance locally and worldwide
Community Involvement - I'm pretty sure this one goes without saying
Where Marketing and Advertising go to the Dark Side is when it becomes about Lies. When you can't actually sell the product on its merits.
The International Brand that we're building with Dogecoin is something that WE'VE had a say in every step of the way. Our symbol, our coin, has come to represent our values of Fun and Kindness, Compassion and Camaraderie - worldwide, no matter what language you speak.
We fight for the the Underdoge - and we believe that the future of money is in showing appreciation for people, instantly, no matter where they are in the world. Financially empowering the people who are working to make their world a more fun, more interesting, better place to live.
No one person did this. You did, all of us did.
Because we wanted it bad enough.
We took a joke and made the world laugh along with us - and there is more joy and laughter and fun and kindness in the world... thanks to you.
Thanks to Dogecoin.
So while some people might scoff and roll their eyes, I feel that we should continue to pick up and use the tools that we've been given.
Because 'Money' is the least revolutionary thing about us.
We're not 'going' to change the world.
We ARE changing the world.
And we're only just getting started.
It's 9:05AM EST and we're at 81.05% of DOGEs found. Our Global Hashrate is holding strong at ~46 Gigahashes per second and our Difficulty is down from ~866 to ~713.
As always, I appreciate your support!
GoodShibe
DOGE4DOGE - Bootstrap Service Economy - Shibes helping Shibes for Dogecoins - Add yourself to this list in the comments!
Huge ups to calyxa for taking the time put this crazy list in order and add categories. Thank you!!
Cryptocurrency-related:
Engineering and Industry:
Game Tutorial - On-line and Board Games:
Graphics, Video and Art - Tutorial and Service:
Hardware Repair - Tutorial and Service:
Health and Agriculture:
Human Languages:
Music:
Programming and Web Development:
School Tutoring
Writing / Editing:
Projects in need of your attention!
submitted by GoodShibe to dogecoin [link] [comments]

If you have been running the ESEA client during the month of April, you have had malware running on your computer.

ESEA is a competitive league for TF2 and many other games. They require their client, a combination lobby and anticheat tool, to be running during any and all ESEA matches you are participating in.
It has recently come to light that ESEA admin and developer lpkane knowingly bundled a Bitcoin mining system in the client, which runs surreptitiously in the background, utilizing up to 100% of your GPU power and possibly causing long-term damage to your hardware. lpkane has reported profiting over $3600 US from this scheme.
More information:
From Lapper:
Please do not let the unfortunate actions of one man to forever turn you off to competitive TF2. There are many other trustworthy leagues, and ESEA will surely take steps to clean up its act. If you would like to learn more about competitive TF2, /TrueTF2 may be able to help.
submitted by Lapper to NewToTF2 [link] [comments]

ESEA client basically a virus

So the ESEA client would mine bitcoins on computers without the owners consent. http://play.esea.net/index.php?s=forums&d=topic&id=492102 ESEA admins even admitted it.... I don't trust esea after this. renalucario 's post in /games http://www.reddit.com/Games/comments/1dglil/popular_competitive_gaming_league_esea_admins/ Note that this story is still developing: ESEA Statement has been released! Full post at the bottom of this post or click here to read on esea.net ESEA Member unisolsz discovered that the client required to play on ESEA was running a bitcoin miner. After players were complaining about virus alerts being set off from the client and unusually high GPU usage and BSOD errors. The thread he made regarding this can be found here ESEA admin, lpkane admits that it was an "April Fools joke" that was mistakenly left in the client that ran for only 2 days. He claims only 2 bitcoins were mined in total (Roughly around $280 USD) and that it would go towards a prize pool. Source He later corrects that it was running for 2+ weeks and actually raised 29~ bitcoins (around $3,602.21 USD) and to apologize awarded all current ESEA premium members a free month of service and that all the money raised will go into the prize pool. He also claims that all bitcoin mining code was removed from the client. Source #2 Bitcoin miners use up 100% of GPU processes and lead to a lowered hardware lifespan, and can actually damage it permanently. Link to /GlobalOffensive discussion: http://www.reddit.com/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/ UPDATE: Someone has pointed out that the bitcoin address that lpkane posted a picture of in his first post is different compared to the address he lists in his second post. Very strange... UPDATE #2: I should clarify that no one that was affected lost any money of their own. It was a poor choice of words for me to say that he 'stole' the money. I was referring to the fact that people that were affected most likely saw an increase in electricity usage, and could possibly have had their computer's hardware damaged. Their computers were used without their consent to 'mine' currency, all of which went to the ESEA admins. UPDATE #3: I was contacted by GGTY886 that informed me that he had posted a thread regarding the mining two hours before unisolsz had posted his that was locked by an admin. Located here There is also a thread located here by a user that discusses the symptoms of the miner. He also sent me a recording of a conversation with an ESEA admin discussing the issue which can be listened to here: The Recording His PM in full in case you're interested: I actually posted a thread before unisolz that actually exposed the bitcoin mining. http://play.esea.net/index.php?s=forums&d=topic&id=492064 I posted 2 hours before his thread, and my thread was locked. Also, one day prior, this guy posted about the symptoms of the mining: http://play.esea.net/index.php?s=forums&d=topic&id=491845 recording with ESEA Admin: http://play.esea.net/index.php?s=forums&d=topic&id=492190 UPDATE #4: Others have pointed out that this isn't the first time lpkane has mentioned mining bitcoins through the ESEA client: http://i.imgur.com/yvMX2DY.png Source UPDATE #5: In a thread dated 4/9/2013, lpkane posts in a thread discussing bitcoins: and you wonder what the client does when you're not in a server.. Source post #23 UPDATE #6: If you've been affected by this, you can file a complaint to the Internet Crime Complaint Center (IC3): https://www.ic3.gov With this information: E-Sports Entertainment, LLC 62 Rensselaer Drive, Commack, New York, 11725, 631-804-5253 UPDATE #7: Another image that was requested to be added to the OP showing lpkane's comments on bitcoin mining on September 18th, 2012. http://i.imgur.com/SrhyF8d.png UPDATE #8: Craig Levine "Torbull" (owner of ESEA) has posted this statement on the forums regarding the situation: The first I learned about any of this was last night (on any scale). I had no idea any of this was going on. Needless to say I am completely embarrassed, disgusted, and ashamed. For the past ten years, I've tried to do nothing more than to act honestly and be an upstanding leader in the gaming community and with some bad decisions by some trusted people it has been thrown out the window. I'm wrapping my mind around this whole thing and we'll release a formal response, but for the time being just know that this wasn't some ESEA / company wide scam. I'm committed to doing whatever possible to rebuild the trust we lost through this whole fiasco. Source Post #608 Some more information from Craig: Post #632: It's a failure on my part to have the proper oversight to have prevented this from happening and it will be addressed. My primary concern at this point is community trust and how that was destroyed. We need to understand the situation, take the appropriate action with those responsible for it, ensure we have things in place to prevent this from happening, and address anyone who incurred physical damages. How we rebuild the trust of the community in the immediate aftermath and long term future is going to be a different discussion that we need to have as I walk through this all. Post #710: Standby for a more formal response with information about the situation and recourse for those impacted. Post #742: the facts of the situation are beyond what has been shared to this point. We're going to do everything in our power to a